A couple of weeks ago, the Oculus team announced the upcoming arrival of Unity 3.0 to the platform.
The new version is a big update for the platform that will allow developers to create the next generation of VR games.
That means games like “Oculus Rift: Worlds at War” and “Orisons of Tomorrow” could be on the horizon.
The developers of these games have been eagerly awaiting a chance to play them, and so far, they’ve been a huge success.
But this update brings some new functionality and improvements to the game engine.
Here’s everything you need to know.
What is Unity 3?
The new version of Unity will bring to the Rift and Touch platforms the same capabilities as the last version of the game engines.
It will include a “visual language”, called Unity 3, that will be able to draw 2D and 3D objects on the screen, as well as draw 3D physics.
There are a few other changes as well, like the ability to draw objects on an interactive surface.
These changes are a result of the “visual system” Unity is working on, which is a “game engine” that allows developers to add their own tools and behaviors to the engines they have built.
The engine can then automatically draw all these behaviors in the game, and it is the job of the developer to implement the interactions.
It is a very powerful tool.
It’s a big step forward for VR, and developers are already starting to make their own games using the engine.
The game engine is also being used by many other VR games on the platform, including “Olivia,” which is one of the most popular VR games right now.
What are the differences between the Unity 3 and 3.1 releases?
Unity 3.2 brings a number of improvements over the last release, which includes a few of the new features in the above image.
These are listed below.
The “New” icon in the top right corner represents a major update to the “Core” version of 3.
In 3.3, Unity 3 will have a new name, “Unity Engine 3.4,” that will replace 3.x.
The name “Unity 3.” indicates that Unity 3 has been deprecated and has been replaced with the new version.
For the first time, the Unity engine is being called “Unity”.
The “New Interface” option in the menu will give you more control over the UI of Unity.
The interface can be very basic or very sophisticated, depending on the situation.
The UI in Unity 3 can be as simple as a simple grid, as complex as a large-scale map, or as complex and beautiful as the game of your dreams.
This interface allows you to customize the appearance of Unity objects, and the UI can also be very powerful.
If you use the “New GUI” option, you can change the way Unity renders objects.
It also lets you drag and drop objects in Unity to the screen without having to go into the “Objects” menu.
The “Touch” and/or “3D” options in the “Touch Screen” menu now allow you to control the motion of Unity’s virtual touch-screen.
This is great for people who have trouble interacting with virtual objects and controllers, and also for people that want to be able see exactly how their game will look.
The default “3d Touch” setting in the interface allows for the user to move the virtual touch screen and control the position of Unity in the world.
It can be useful for situations where you want to see the physical movement of the controller, and to see how the controller responds to the user’s hand movements.
If you’re interested in what this new interface looks like, check out this tutorial by Oculus Unity engineer, Alex Jansen, on how to use the new UI.
What else can Unity do?
You can also use the Unity Engine 3 to create your own experiences.
It supports a range of devices, from phones to tablets, and you can now have a game that’s optimized for one of those devices.
For example, if you want a game for the HTC Vive, you just need to create a “unity3.3” application.
This can be created using the new “Unity” menu, or you can create an entirely new game using the “Unity VR” menu (or “Unity for Oculus”).
The new Unity engine also supports the Oculus Touch controllers.
They are designed for “normal” touch and use a unique system for touch input.
It takes advantage of “finger tracking” to detect how your fingers move and adjust the controls accordingly.
Unity 3 also allows developers with Touch controllers to implement “hand tracking”, which is the ability for the controller to detect the hand and adjust its control accordingly.
You can even do it in Unity itself.
In this post, we’ll talk about some of the major changes in the latest Unity 3 release.
What are the biggest differences?
Unity has some of its